Type chart

Damage multiplier of an attacking element (row) on a defending element (column). Read from the in-game “Counters Info” panel in closed beta 3. The game does not say how dual types combine: we do not multiply. Seen in beta

AttackerDefender
Fire×0.625×0.625×1.6·×1.6×0.625·×0.625·
Water×1.6×0.625×0.625·×0.625×1.6·×0.625·
Grass×0.625×1.6×0.625··×1.6·×0.625·
Electric·×1.6·×0.625×0.625×0.625×1.6··
Ice×0.625×1.6·×1.6×0.625×0.625×0.625··
Rock·×0.625×0.625×1.6×1.6×0.625··×0.625
Wind··×1.6···×0.625·×1.6
Holy···×0.625··×1.6×0.625×1.6
Dark×1.6×0.625×1.6···×0.625×1.6·

Effective ×1.6 · Resisted ×0.625 · No immunity in the game.

Strengths and weaknesses by type

Fire

Strengths

Effective against ×1.6

GrassIce

Weaknesses

Vulnerable to attacks from ×1.6

WaterDark
Water

Strengths

Effective against ×1.6

FireRock

Weaknesses

Vulnerable to attacks from ×1.6

GrassElectricIce
Grass

Strengths

Effective against ×1.6

WaterRock

Weaknesses

Vulnerable to attacks from ×1.6

FireWindDark
Electric

Strengths

Effective against ×1.6

WaterWind

Weaknesses

Vulnerable to attacks from ×1.6

IceRock
Ice

Strengths

Effective against ×1.6

WaterElectric

Weaknesses

Vulnerable to attacks from ×1.6

FireRock
Rock

Strengths

Effective against ×1.6

ElectricIce

Weaknesses

Vulnerable to attacks from ×1.6

WaterGrass
Wind

Strengths

Effective against ×1.6

GrassDark

Weaknesses

Vulnerable to attacks from ×1.6

ElectricHoly
Holy

Strengths

Effective against ×1.6

WindDark

Weaknesses

Vulnerable to attacks from ×1.6

Dark
Dark

Strengths

Effective against ×1.6

FireGrassHoly

Weaknesses

Vulnerable to attacks from ×1.6

WindHoly